There are always some people around who want to cheat, hack or crack something in your game.
was created to help you protect your applications from cheaters & hackers (not from all obviously – skilled and well-motivated person can hack anything). ACTk is designed to let you add some extra pain to these nasty persons.See
!
Obscured Types (see
)Keeps your sensitive variables away from all memory scanners (like Cheat Engine, ArtMoney, GameCIH on Android, etc.)!
All basic types are covered plus a few Unity3D types are implemented: Vector2, Vector3, Quaternion.
Tampering detection included!
Each obscured type allows to set your encryption key (or use default one) and usually really easy to integrate. Here is a small example:
All obscured types have optional cheating detection (creates a fake variable and allow to cheat it keeping all original variables safe)!
LINQ is not supported yet and Unity3D-specific types (like Vector3, etc.) do not mimic original types API, thus you need to cast them to regular types before making anything special.
Obscured Prefs (see
)Plugin has ObscuredPrefs class which is going to help you secure all sensitive data you save. All you need to do to leverage its power – just replace regular PlayerPrefs to ObscuredPrefs in your code where you save sensitive data, that’s all (really)! Migration from PlayerPrefs to the ObscuredPrefs is fully automatic.
ObscuredPrefs allows to lock saves to device, react on saves tampering and supports few additional types comparing to PlayerPrefs.
Speed Hack Detector (see
)Feel free to use it to detect when cheater speeds up or slows down your game using Cheat Engine’s speed hack feature (some other speed hack tools could be detected too).
This kind of cheating can’t be avoided in Unity, you could react and ban nasty cheaters though.
WallHack Detector (see
)This one detects native CharacterController and Rigidbody patches. It uses generic sandbox to determine wallhacks so more likely it will detect unknown patches as well.
Injection Detector (see
)This one allows to detect any managed DLL injection into your Unity3D app on PC (Win, Mac, Linux, WebPlayer), iOS and Android. Please read carefully all details in the plugin’s readme.
All features should work on all platforms Unity supports if opposite is not noticed in feature description, readme or
.All features compatible with micro mscorlib stripping level and .NET subset API level.
Plugin has and detailed readme to let you get started quickly. It also has example scene with different plugin usage examples:
Check readme.pdf, it contains samples, additional details and even few pro-tips
Hope you will like this plugin!
Current version: 1.4.1.1
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Edited by UnityInjector, 31 August 2015 - 07:07 PM.